Literature Learning Achievement of Grade 5 Students Using The 5Es Inquiry Based Learning Model Combined with Gamification

Main Article Content

Kittisak Rattanakaew
Krisda Kunthon

Abstract

This experimental research aimed to compare literature learning achievement of grade 5 students before and after using the 5E inquiry-based learning model combined with gamification.The population consisted of 488 fifth-grade students in Trang Primary Educational Office Service Area 2. The sample comprised 21 fifth-grade students from Wat Huai Nang (Wan Khru 2501) School in Trang Province using a cluster sampling. The research instruments included: 1) Two literature lesson plans based on the 5Es inquiry-based learning model combined with gamification, which received an average appropriateness score of 4.76. 2) A 20-item achievement test with a reliability coefficient of 0.74. The data were analyzed using mean (ð‘ĨĖ…), standard deviation (S.D.), and a dependent samples t-test. The results showed that students who learned using the 5E inquiry-based learning model combined with gamification had significantly higher post-test scores compared to their pre-test scores at the .05 level of significance. This suggests that the learning activities were effective in enhancing student learning outcomes, fostering engagement, and improving content understanding.

Article Details

How to Cite
Rattanakaew, K., & Kunthon, K. (2025). Literature Learning Achievement of Grade 5 Students Using The 5Es Inquiry Based Learning Model Combined with Gamification. Education Journal of Nakhon Si Thammarat Rajabhat University, 4(2), e2234. retrieved from https://so16.tci-thaijo.org/index.php/EJ-NSTRU/article/view/2234
Section
Research article

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