The Development of a Mathematics Game-Based Activity Package Combined with The Open Approach to Enhance Problem-Solving and Creative Thinking for Mathayomsuksa 5 Students

Main Article Content

Kittipakorn Omthuan

Abstract

The purposes of this study were to: 1) investigate the foundational information required for developing a mathematics game-based activity package through the open approach to enhance problem-solving and creative thinking skills; 2) construct and evaluate the quality of the mathematics game-based activity package through the open approach to ensure its effectiveness according to the 80/80 criterion; and 3) examine the learning outcomes of students after participating in the developed activities on mathematical problem-solving ability, mathematical creativity, and students’ satisfaction. The sample consisted of 35 Mathayomsuksa 5 students from Ban Phai School, Khon Kaen Province, selected through simple random sampling using a lottery method. The research instruments included the mathematics game-based activity package, lesson plans, a mathematical problem-solving ability test, a mathematical creative thinking test, and a student satisfaction survey. Data were analyzed using percentage, mean, standard deviation, and a one-sample t-test. The results revealed that: 1) Implementing mathematical games in conjunction with the Open Approach serves as an effective pedagogical framework. This integration fosters student motivation and transforms complex concepts into engaging challenges. In the first stage of the Open Approach, the problem situation is presented through a mathematical game; 2) the mathematical game activity set demonstrated an efficiency level of 82.01/81.86, exceeding the established 80/80 criterion; and 3) the implementation of the activity set yielded the following outcomes: 3.1) students’ mathematical problem-solving ability after instruction was significantly higher than the 80% criterion at the .05 level; 3.2) students’ mathematical creative thinking after instruction was also significantly higher than the 80% criterion at the .05 level; and 3.3) student satisfaction was at the highest level.

Article Details

How to Cite
Omthuan, K. (2026). The Development of a Mathematics Game-Based Activity Package Combined with The Open Approach to Enhance Problem-Solving and Creative Thinking for Mathayomsuksa 5 Students. Education Journal of Nakhon Si Thammarat Rajabhat University, 5(1), e2542. retrieved from https://so16.tci-thaijo.org/index.php/EJ-NSTRU/article/view/2542
Section
Research article

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