The Development of an Online Educational Game on Visual Elements to Promote Art Learning among Grade 6 Students at Ratwittaya School, Phetchaburi Province
Keywords:
An online educational game, visual elements, Art Learning ManagementAbstract
This Article aimed to study : 1) develop an online educational game on Visual Elements to promote art learning using the ZEP Quiz platform as a learning medium; 2) compare students' learning achievement before and after learning through the online educational game; and 3) investigate students' satisfaction with learning through the online educational game. The sample consisted of 35 Grade 6 students from Ratwittaya School, Mueang Phetchaburi District, Phetchaburi Province, during the second semester of the 2025 academic year. The participants were selected using purposive sampling. The research instruments included: (1) lesson plans for the Art course on Visual Elements using an online educational game through the ZEP Quiz platform, (2) a pre-test and post-test to measure students' learning achievement, and (3) a student satisfaction questionnaire. The collected data were analyzed using mean, standard deviation, and the paired-samples t-test. The research results were found as follows; 1. The results of the quality evaluation revealed that the online instructional game on visual elements was rated at the highest level of quality. 2. The students’ learning achievement after learning was significantly higher than before learning at the .05 level. The mean score before learning was 6.25 (S.D. = 1.12), while the mean score after learning was 8.90 (S.D. = 0.95) out of 10 points. 3. Students' satisfaction with the online educational game for promoting art learning was at the highest level, with a mean score of 4.56 (S.D. = 0.48).
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